![]() In the current version of the mod the weather forecast is very reliable and the forecast will not change. Randomized weatherįor every day in the game the air temperature and weather is determined according to weather statistics. The weather can be customised by map makers, or other mods like for example our GEO mods. The weather when using the Seasons mod is generally based on weather data from southern UK, except that winters have been made colder. ![]() In general the winters are cold, the autumn is wet, while the summers are warm and with less chance of rain. So make sure to wait for the release on July 24th, quickly (but thorougly) test your changes together with Seasons, and then send in your update.The weather system in the game has been adjusted to suit each season. However, you really need to test the changes you make first, with Seasons, before you send it in. You might be eager to get your map or mod updated and sent to GIANTS before Seasons 19 releases. This has already been done in the basegame pens and might already be the case for your own. To prepare for grazing, add foliageAreas with grass. This ensures that the grazing system works for the animals in the pen. Even if the pen can’t be bought or sold by the player. Animal pens and grazingĪny animal husbandry that visually contains grass should have this properly configured in the placeable. And the ice plane can be used to show or hide objects when the soil is frozen. You can show and hide objects depending on the snow or season. The system has been renamed and changed a bit, but it is all detailed in the manual. Custom objectsįor Seasons 19 it is still possible to show and hide objects depending on the season. Older versions of the Farming Simulator 19 trees are not supported.įind more information on the new visuals in the visuals manual. Of course evergreens do not change color so any evergreen is supported (pine, for example). To have full visual support on the trees in your map, only use the trees supported. The new tree visuals in Seasons 19 are limited to a small number of trees. This is also important for modders that made custom placeables on ModHub. For details, carefully read the manual on placeables. It works the same way as clearAreas and foliageAreas. To accomodate this, we have added the possibility to add Seasons masks to placeables. ![]() Placeables got more complex and bigger, with both open and roofed areas, sometimes even with platforms or spawnpoints. In Farming Simulator 19 this is no longer the case. This worked great for the basegame placeables and most custom placeables. ![]() In Seasons 17 we looked at the ‘clear area’, the area that browned the ground when placed on grass. With the increased focus on placeables in Farming Simulator 19, we had to add some new tools to make them work better with snow. See the manual article on the Seasons mask on how to add the mask, configure it, and paint it. If a map is not prepared, bales will not rot but snow will still fall to great heights. Only with a custom mask can we be sure that all sheds are properly configured, so players know that their bales are safe inside. Preparing a map for Seasons is required to activate bale and swath rotting. This means that even without a prepared map, placeables will act correctly with the snow. New changes in the Farming Simulator 19 engine allowed us to switch the way the mask is stored, allowing automatic fallback to the tip collision. The Seasons mask is redesigned to be easier to create by map makers and to be lighter on the game engine. The manual of Seasons 19 has been updated to contain information on preparing mod maps and placeables.
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